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As you download and use Rocky, the Rocky Enterprise Software Foundation invites you to be a part of the community as a contributor. There are many ways to contribute to the project, from documentation, QA, and testing to coding changes for SIGs, providing mirroring or hosting, and helping other users.
A full installation that contains the BaseOS and AppStream repositories and allows you to complete the installation without additional repositories. Installing Rocky from the DVD ISO is the easiest and most common method of performing a standard Rocky 8 installation.
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Countries/regions where availableMicrosoft 365 Apps for business and Microsoft 365 Business Standard are available in the countries/regions where Microsoft 365 Business Standard is available (see full list). Note that Microsoft 365 Apps for business and Microsoft 365 Business Standard Product Keys purchased at a retail store, online, or through a partner are not available in Australia, Japan, China, and Thailand.
Professional Plus: Skype for Business requires a standard laptop camera or USB 2.0 video camera, a microphone, and an audio output device in order to utilize its full range of calling and meeting features. We recommend that you use certified devices for the best experiences. For exact client video requirements, please review Skype for Business client video requirements.
Skype for Business requires a standard laptop camera or USB 2.0 video camera, a microphone, and an audio output device in order to utilize its full range of calling and meeting features. We recommend that you use certified devices for the best experiences. For exact client video requirements, please review Skype for Business client video requirements.
Firefox: Most Microsoft 365 apps, Office 2019, Office LTSC, and Office 2021 are designed to work with the current version of Firefox. However, Firefox does not fully support Microsoft Teams meetings.
Microsoft Teams meetings are fully supported on the latest versions of Microsoft Edge and Google Chrome. For more details on browser support for Teams meetings, see Limits and specifications for Microsoft Teams: Browsers.
The 4 DirectX team members encountered disagreements with the Silicon Valley engineering team behind WebTV, which joined Microsoft after they purchased the rights to the device. Microsoft executive Craig Mundie wanted the project to be led by the WebTV team, who believed the console should be built from the ground-up as an appliance running off Windows CE; however, the DirectX team were adamant about the idea of repurposing PC hardware components, such as a hard disk drive, arguing that they were cheaply manufactured and could easily be updated every year. The 4 developers gained the support of Ed Fries, the head of Microsoft's gaming division, who believed the use of a hard drive, in particular, would give the console a technical edge among competitors despite its high manufacturing cost. The two opposing teams pitched their arguments to Gates on May 5, 1999, at a meeting attended by over twenty different people. WebTV's team, among whom were Nick Baker, Dave Riola, Steve Perlman, and Tim Bucher, and their sponsor, Craig Mundie, made the case that creating an appliance would be far cheaper, highlighting that most consoles were generally sold at around $300. They also wanted to use a custom-made graphics chip, which could be shared across several different home devices. Conversely, Fries, vouching for the DirectX team, argued that using a PC hard drive would set Microsoft's console apart from competitors by allowing for the direct implementation of online access, an argument which Gates sided with. When Gates questioned if PC games could be effectively ported to the new console, Blackley explained that the machine would utilize DirectX hardware, meaning that they could be converted easily. Gates heavily favored this proposition over WebTV's, whose concept relied on Windows CE, a heavily stripped-down Windows variant that was not compatible with DirectX. As such, Gates sided with the DirectX concept and gave Berkes' team permission to create a new video game console. Despite this, WebTV would still play a part in the Xbox's initial launch.[23][22]
Rick Thompson and Robert J. Bach were responsible for overseeing the Xbox's design. The DirectX team began constructing prototype consoles, purchasing several Dell computers and using their internal parts.[29] Initially, it envisioned that after designing the console, Microsoft would have worked with a third-party computer manufacturer to mass-produce the units. However, the early work showed that this would need to be something that Microsoft would have to produce themselves, making the prospect a far more costly operation; the name "Coffin Box" became associated with the project as there were fears the project would end careers at Microsoft.[22] Further, as a gaming console, they could not provide the direct Windows interface to users. While Thompson and Bach had warned Gates and Steve Ballmer about these large-scale changes from the initial proposal in late 1999, the matter came to a head at a February 14, 2000, meeting, informally referred to as the Valentine's Day Massacre, in which Gates furiously vented about the new cost proposal and massive changes in this console from what had been previously presented, since the Xbox appeared to marginalize Windows.[22] However, after being reminded that this was a product to compete against Sony, Gates and Ballmer gave the project the go-ahead along with the necessary marketing budget.[22] Another contentious point of design was the addition of Ethernet connectivity rather than simple support for dial-up networking. At this point, most consumer homes had access to Internet connectivity, but social networks had yet to be established which would later demonstrate the viability of this decision. The Xbox leads argued that with the planned Xbox Live functionality, the Ethernet port would help friends be able to play after they have graduated from schools and colleges and moved across the country.[22]
In 2002, the Independent Television Commission (ITC) banned a television advertisement for the Xbox in the United Kingdom after complaints that it was "offensive, shocking and in bad taste." It depicted a mother giving birth to a baby boy, fired like a projectile through a window, aging rapidly as he flies through the air. The advertisement ends with an old man crash-landing into his own grave and the slogan, "Life is short. Play more."[48]
Although the console gained strong third-party support from its inception, many early Xbox games did not fully use its powerful hardware until a full year after its release. Xbox versions of cross-platform games sometimes came with a few additional features and/or graphical imp